Uno Platform 6.5 introduces Antigravity AI agent support, allowing agents to verify app behavior at runtime. Hot Design now launches by default with a redesigned toolbar and new scope selector. The ...
On February 18, 2026, Mojang released a blogpost explaining that it is still working hard on getting Vibrant Visuals to Java Edition. Since Bedrock Edition received the new graphical upgrade in 2025, ...
Although Mojang has not provided a precise timeline for transitioning Minecraft to Vulkan, players and modders can begin testing the new renderer in Java Edition in ...
Minecraft Java has recently announced an array of changes to modernise the game and improve performance. Among others, one of the biggest overhauls is the transition from OpenGL to Vulkan. While this ...
James Ratcliff joined GameRant in 2022 as a Gaming News Writer. In 2023, James was offered a chance to become an occasional feature writer for different games and then a Senior Author in 2025. He is a ...
Minecraft Java Edition is replacing OpenGL with Vulkan as its graphics API. Vulkan is going to enable better performance, better graphics, and a solid backbone for the Vibrant Visuals. Moreover, it ...
In an unexpected bit of news, Toyota has unveiled a proprietary game engine called Fluorite. Nope, this doesn't mean the company is entering the game development any time soon, but rather, is ...
Godot is a free and open-source 2D and 3D game engine created in 2014 and available in 36 languages. Godot is a free and open-source 2D and 3D game engine created in 2014 and available in 36 languages ...
Hamza is a certified Technical Support Engineer. In Baldur’s Gate 3, you may notice that the game’s textures appear blurry, take too long to load, or sometimes fail to render entirely. This usually ...
Have you ever wondered if a single device could seamlessly bridge the gap between retro gaming nostalgia, lightweight computing, and hardware experimentation? Enter the Dragon Q6A, a compact ARM-based ...
I encountered an issue after upgrading to AVPro Video 3.3.0 (Core edition) on Quest 3 (Android). When I destroy a GameObject with a MediaPlayer component using the Destroy method, the application ...
I would like to make SDL_Vulkan_CreateSurface work without having to specify SDL_WINDOW_VULKAN during window creation. In my opinion it would make workflow a bit nicer as user may want to first create ...