This framework is part of the two-part article series explaining the basics of Compute Shaders with DirectX 12. Part 1 - The Theory: https://www.stefanpijnacker.nl ...
This project is done in collobration with my programming partner Liam Deheaudt, I am in charge of shader-making, lighting and coming up with mechenisms of the diaplay (done using a bill-board like ...