In this third part of our deeper look at 3D game rendering, we'll be focusing what can happen to the 3D world after the vertex processing has done and the scene has been rasterized. Texturing is one ...
If you read this site, chances are pretty good that you've probably played around with a neural image upscaler at some point. These programs, like the popular "waifu2x", use a pre-trained neural ...
Recent revelations about the trilinear filtering techniques ATI has used in its more recent graphics chips, including the X800 series, have been something of a shock. The reason it came as a shock isn ...