I have two points with x,y, and z coordinates in 3d space. How can I derive the separate angles of the x,y, and z axes?<BR><BR>In case you're curious, I have a direct3d assignment, and I already have ...
A full turn around a point equals 360º. If a full turn equals 360º, then the sum of the angles around a point must also be 360º. When you calculate angles around a point, you can use this fact to find ...
I want to write an AutoLISP routine to help me unfold some 3D assemblies into flat (exploded) layouts. Yes, there are software packages out there that can do this automagically for 3D solids, but I ...