DLSS owns FSR in battle of the upscaling techs — and native 4K can't hold a rendered candle to Nvidia's GPU booster either.
A new blind PC gaming test shows 48% of gamers prefer Nvidia DLSS 4.5 over AMD FSR and native rendering — a major win for AI upscaling.
AMD FSR 3 frame generation is in desperate need of a win, but it won't find it in The Last of Us Part 1. Testing has shown that you'll get a better experience with DLSS at 60fps as opposed to AMD ...
DLSS 4.5 won every single game against AMD's FSR 4, capturing 48% of votes versus just 15%. Even beat native rendering in most cases across 6,747 participant votes.
A blind test with over 1,000 gamers and six different titles shows that the majority preferred DLSS 4.5's image quality over FSR or even native rendering.
Rob is Lead Features Editor at DualShockers, and has been playing games since hijacking his sister's NES in the early 90s. Instead of outgrowing them, decided to make a life out of ranting about them.
AMD's FSR 3 with Frame Generation, the company's answer to NVIDIA DLSS 3, launched in September 2023. It is supported by just two games-Forspoken and Immortals of Aveum. A slow start, FSR 3 was also ...
AMD’s FidelityFX Super Resolution 3 (FSR 3) has had an uphill climb so far, but things might get better in 2024. According to a statement from the company’s chief technology officer, this year will be ...
Something to look forward to: AMD's FSR image upscaling technology has avoided using AI until now, which has been a double-edged sword in its competition against Nvidia's DLSS and Intel's XeSS. A ...
Earlier this month, AMD offered us the chance to preview FidelityFX Super Resolution (FSR) 2.0, courtesy of the game Deathloop. Deathloop is currently the only title to support both versions of FSR as ...
AMD has just given its FidelityFX Super Resolution (FSR) upscaling technology a big update, and it looks massively better than its predecessors, with the company acknowledging that the image quality ...
I’ve been very critical of AMD’s FSR 3 in the past. It’s not that the tool is bad — in fact, I think it’s excellent — but for a long time, it just wasn’t available in a wide swath of games. That’s ...
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